using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using Config.common;
using UnityEngine;


public partial class SROptions
{
    public int Levelid;
    [Category("SetDataByID")]
    [DisplayName("ID")]
    [Sort(000)]
    public int ID {
        get { return Levelid; }
        set { Levelid = value; }
    }
    [Category("SetDataByID")]
    [DisplayName("SetStage")]
    [Sort(001)]
    public void SetLevel()
    {
        //GameEvent.Send(EventType.SetLevel, Levelid);
    }

   
}
